Matchmaking unity photon

matchmaking unity photon

Is it possible to create a matchmaking room in photon?

What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How does matchmaking work in photon bolt?

Creating a room is the starting point for the matchmaking, no session, no game. In Photon Bolt we use the server-client archetype where the server is responsible for maintaining the game running, exchanging data between the clients, and to publish the session, so other players can join it.

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

How do you play with friends on photon?

There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one. All three variants are supported by Photon and you can even roll your own.

Is there a way to make matchmaking external to photon?

On the other hand, the server can distribute players perfectly, preferring almost full rooms and respecting your filtering. What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

Can I use custom room properties for matchmaking?

You can still use custom room properties other than the SQL properties, visible or invisible to the lobby, during room creation or after joining it. Those will not be used for matchmaking however. Queries can be sent in JoinRandomRoom operation.

How do you get into a room with someone with photon?

Getting into a room to play with (or against) someone is very easy with Photon. There are basically three approaches: Either tell the server to find a matching room, follow a friend into her room, or fetch a list of rooms to let the user pick one.

Is the photon engine good for multiplayer?

With a vast network often totaling over 20,000,000 online users, the Photon engine is fantastic for multiplayer game development. The Photon engine works exceptionally well with Unity, too, making the methods in which to develop games even broader. There are some impressive products in Photon’s repertoire.

How to find friends using the friendid in photon?

So the FriendID is the same thing as the UserID and in order to find some friends you need to know their UserIDs first. Then you can send the list of UserIDs to Photon Servers using: Photon does not persist friends lists. You may need an external service for that.

How do I keep my friends list active in photon?

Photon does not persist friends lists. You may need an external service for that. Since Photon does not keep track of your userbase, any non existing user in your game will just be considered offline. A friend is considered online only when he/she is connected to Photon at the time of making the FindFriends query.

What can I do with photon userid?

You can add user profiles (e.g. experience, statistics, achievements, levels, etc.) and make games more challenging (also using tournaments and leaderboards). You could make use of another service to bind Photon UserID to an external unique identifier. For instance, Photon UserID could be set to Facebook ID, Google ID, Steam ID, PlayFab ID, etc.

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