Matchmaking room

matchmaking room

Can I use custom room properties for matchmaking?

You can still use custom room properties other than the SQL properties, visible or invisible to the lobby, during room creation or after joining it. Those will not be used for matchmaking however. Queries can be sent in JoinRandomRoom operation.

How to do random matchmaking in a room?

If you are doing random matchmaking using room properties as a filter make sure to set the keys of those properties to be visible from the lobby when creating the room. If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby.

How can I make matchmaking better?

You could obviously also fine tune the matchmaking by on how many players are not in a room. Whoever is not in a room might be looking for one. For example, you could define a low CCU situation as less than 20 rooms. So, if the count of rooms is below 20, your clients use no filtering and instead run the Quick Match routine.

Is it possible to create a matchmaking room in photon?

What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How to do random matchmaking in a room?

If you are doing random matchmaking using room properties as a filter make sure to set the keys of those properties to be visible from the lobby when creating the room. If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby.

How can I make matchmaking better?

You could obviously also fine tune the matchmaking by on how many players are not in a room. Whoever is not in a room might be looking for one. For example, you could define a low CCU situation as less than 20 rooms. So, if the count of rooms is below 20, your clients use no filtering and instead run the Quick Match routine.

Is it possible to create a matchmaking room in photon?

What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

What are custom room properties and how do they work?

Custom room properties are synced to all players in the room and can be useful to keep track of the current map, game mode, difficulty, turn, round, start-time, etc. They are handled as Hashtable with string keys.

Is there a way to make matchmaking external to photon?

On the other hand, the server can distribute players perfectly, preferring almost full rooms and respecting your filtering. What you could do is to make matchmaking external to Photon, via HTTP based web service maybe and then use Photon to create and join rooms (or one call to JoinOrCreate ).

How does the photon master server work with matchmaking?

You have to take this into account when you build a more elaborate matchmaking on the client side. To do so, the Photon Master Server provides the count of connected users, rooms and players (in a room), so you can adjust the client-driven matchmaking at runtime.

Can I use custom room properties for matchmaking?

You can still use custom room properties other than the SQL properties, visible or invisible to the lobby, during room creation or after joining it. Those will not be used for matchmaking however. Queries can be sent in JoinRandomRoom operation.

How to do random matchmaking in a room?

If you are doing random matchmaking using room properties as a filter make sure to set the keys of those properties to be visible from the lobby when creating the room. If you are doing random matchmaking with SQL filters make sure to set the reserved filtering properties keys used to be visible from the lobby.

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